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Thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6 6.59 vertex -5.54328 -2.2961 6.59 facet normal 0.18809 -0.243721 0.951432 facet normal -9.527696e-01 -3.036928e-01 8.499575e-04 vertex -1.041733e+02 9.652563e+01 1.055000e+01 facet normal -0.124559 -0.036638 0.991535 facet normal -0.258276 -0.111525 0.959612 facet normal 0.30016 -0.365743 0.880986 facet normal -0.918689 0.264755 0.293113 vertex 4.98277 -4.13938 7.73103 vertex -5.19155 -4.11812 7.7465 facet normal 0.956871 0.290269 -0.0119204.

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