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= (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2; hole_margin = 1; top_margin = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // Number of indenting cones. ≥30 means "round, using current quality setting". // Height of the license.

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