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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.33435 5.74921 facet normal 9.975497e-001 4.442016e-003 6.982000e-002 vertex -4.008400e+000 7.700729e-001 2.470218e+001 facet normal -0.125985 -0.987055 0.0992526 facet normal 0.782844 -0.468318 0.409675 vertex -5.75031 4.43088 7.41293 facet normal -7.590611e-01 6.510193e-01 1.611977e-04 vertex -9.205704e+01 1.037341e+02 4.255000e+01 facet normal -6.404312e-01 7.680156e-01 1.329459e-04 vertex -9.293340e+01 1.045515e+02 4.255000e+01 facet normal 8.952715e-001 -4.455209e-001 0.000000e+000 vertex 6.277050e+000 -3.351948e+000 9.983999e+000 vertex -1.239765e-001 7.031019e+000 2.496000e+001 vertex 5.300688e+000 -1.805046e-002 2.495526e+001 facet normal 0.401121 -0.913319 -0.0703645 vertex 4.50882 -7.91906 8.70324 vertex 4.36742 7.5646 12.498 facet normal -5.477276e-002 9.390116e-002 9.940737e-001 facet normal -0.989339 -0.0974657.

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