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0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - 25; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_3 = working_increment*2 + row_1; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_increment = working_height / 5; row_2 = row_1 + v_margin.

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