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/ decimal} Schematics/schematic_bugs_v1.txt Normal file Unescape top_margin = (board_height - hole_vdist) / 2 + 3 + tolerance*8; right_panel_width = width_mm - thickness; // draw a "vertical" wall to mount the 3PDT so these issues don't arise. Then again, that would be infringed, but for the sake of code complexity. Odd values are -=1 difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9 4.51215 vertex 0 8.33435 5.74921 facet normal 0.993093 0.0624751 0.0993108 vertex 9.92115 -1.25333 0 facet normal 0.947172 -0.0961675 0.30597 facet normal 0.0357185 -0.453753 0.890411 vertex 3.23535 0.378418 18.9636 facet normal -0.101034 0.992165 0.0734901 vertex -5.19155 -4.11812 7.7465 facet normal -0.608831 -0.184688 0.771502 vertex -7.90994 -3.27641 5.56266 facet normal 0.439084 0.687856 0.577979 vertex 5.69935 -4.54285 7.24096 vertex -4.67928 -5.62839 7.09583 facet normal -9.778228e-01 5.931256e-03 -2.093500e-01 vertex -1.042866e+02 9.695134e+01 1.144433e+01 facet normal 7.028667e-01 7.113215e-01 -3.323372e-04 vertex -1.022955e+02 1.041564e+02 2.550000e+00 facet normal -0.223445 -0.736593 -0.63836 vertex 4.24264 -4.24264 6.59 facet normal 0.400414 0.779905 0.481058 vertex -4.34627 4.86109 7.33259 vertex -4.43444 -4.69689 7.32632 facet normal -0.561107 0.299918 0.771497 vertex 3.27641 -7.90994 5.56266 facet normal -9.469393e-01 -2.035554e-03 -3.214060e-01 facet normal 9.289229e-001 3.702732e-001 -0.000000e+000 vertex 5.494498e+000 1.396402e+000 9.983999e+000 vertex 8.646397e+000 4.992001e+000 9.983999e+000 vertex -5.513827e+000 1.169443e+000 9.983999e+000 vertex 4.344010e+000 3.615769e+000 1.747200e+001 facet normal -0.111552 -0.367744 0.923212 facet normal 0.915281 -0.396623 0.0703598 facet normal 9.734658e-001 2.288326e-001 0.000000e+000 facet normal 0.367724 -0.111579 0.923217 vertex 3.49879 8.44684 3.76384 vertex -3.62355 8.74802 3.54602 vertex -8.35972 -3.66179 3.76384 facet normal -0.92061 -0.302887 0.246448 facet normal 0.685181 0.343415 0.642334 facet normal 0.757711 -0.648786 0.070359 facet normal -0.938725 0.284755 0.194192 vertex -2.36142 -9.8813 2.19603 facet normal -0.264717 0.91869 0.293144 facet normal 1.000000e+00 0.000000e+00 facet normal 0.0974461 0.989341 0.108206 facet normal 0.0730219 -0.976236.

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