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-4.4488226,2.4606366 V 2.6574871" d="m -5.2952793,2.5590618 h -0.19685" d="m 3.4251919,5.8070862 v 0.196852" d="m -3.4448861,11.41733 h -0.19685" d="M 3.4251924,8.759842 V 8.9566925" d="m 3.5236174,8.8582672 h -0.19685" d="m -3.5433111,11.318904 v 0.196852" d="m -3.4448861,11.41733 h -0.19685" d="m -2.5590543,2.521019 v 0.07874" d="m -4.6850386,1.1811083 h -0.07874" d="m -0.59055042,2.521019 v 0.07874" d="m -0.55118022,2.5590618 h -0.07874" d="m -0.59055042,2.521019 v 0.07874" d="m -2.5196841,2.5590618 h -0.07874" d="M -4.4488226,2.4606366 V 2.6574871" d="m -8.7598464,2.5590618 h -0.19685" d="m -2.5590543,2.521019 v 0.07874" d="M 2.992121,8.8569411 H 2.913381" It's really just a quick and dirty content rewriting engine with code already written for about a dozen webcomics. Examples: * Least I Could Do (wtf image size? Main synth_tools/Schematics/SynthMages.pretty/Perfboard_2x12.kicad_mod 62 lines footprint "Perfboard_4x12" (version 20221018) (generator pcbnew default_label_font = "Futura Md BT:style=Medium"; font_for_title = "Futura Md BT:style=Medium"; font_for_title = "Futura Md BT:style=Medium"; label_font_size = 5; // Number of facets of rounding cylinder ct = -0.1; // circle translate? Not sure. Circle_radius = knob_radius_top; // just match the top knobs top_row = height - v_margin - title_font; saw_out = [third_col, third_row, 0]; //Fourth row interface placement pwm_in = [first_col, third_row, 0]; fm_lvl = [second_col, third_row, 0]; //Fourth row interface placement triangle_out = [third_col, third_row, 0]; fm_lvl = [second_col, first_row, 0]; //Second row interface placement pwm_in = [input_column - h_margin/2, row_1, 0]; f_tune = [h_margin+working_width/8, row_2, 0]; fm_lvl = [second_col, fifth_row, 0]; square_out = [output_column, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - h_margin; // special: the right-hand side tries to squeeze 6 rows into the space of 5 out_working_increment = working_increment * 4 / 5; row_1 = vertical_space/7; row_2 = row_1 + v_margin .

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