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The deleted branch may continue to exist for modifying a CV in controls the clock Add CV (and knob) controlled glide to schematic 16c50fa0a8 Add pulldown resistors for reset debounce cap; formatting col_left = thickness * 1.2; right_rib_x = width_mm - col_right + tolerance*4 + 8; //three knobs plus space for everything, lining things up more Make slider and LED footprints match current OpenSCAD model .gitignore | 1 | 4.7 uF | Polarized capacitor | | R25, R27, R29 | 3 Hardware/PCB/precadsr/precadsr.sch | 472 aoKicad | 1 | 2_pin_Molex_header | 2 | | | | | | R4, R6, R7 | 3 | 1 | Synth_power_2x5 | Pin header, 2.54 mm, 1x4 | | | R1, R2, R23, R24 R3, R21, R27, R28 R4, R6, R7, R30, R31 Switch, dual pole double throw K switch dp3t ON-ON-ON D Switch, three position, dual pole triple throw, 3 position switch, SP3T K switch dual-pole double-throw spdt ON-ON D Double Pole Single Throw (SPST) switch with 12 positions D 3 pin Molex header 2.54 mm spacing D 3 rotary switches with 3 positions D 4 rotary switches are actually 8.8mm but require more on the left sub-panel right_rib_x = width_mm - h_margin; cv_in = [h_margin, row_1, 0]; pwm_in = [first_col, fourth_row, 0]; triangle_out = [third_col, fifth_row, 0]; square_out = [output_column, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; fm_pot = [input_column + h_margin/2, row_1, 0]; triangle_out = [third_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; fm_in = [input_column + h_margin/2, bottom_row, 0]; cv_in = [input_column, row_2, 0]; fm_in = [first_col, fifth_row, 0]; //left_rib_x = thickness + 6 + tolerance; // rib + half a jack col_right = width_mm - thickness*2.2; left_rib_x = thickness * 2; right_rib_x = width_mm - thickness*2; // pcb_holder(h=10, l=top_row-rail_clearance*2-15-thickness, th=1.15, wall_thickness=1); // Create a hole with radius: ", hole_r , " at ", width_mm - thickness*2; left_rib_x = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * rail_depth] // top point?

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