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7 # 2-layer, 1oz copper condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'" condition "A.Type == 'track' && B.Type == 'track'" (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type && A.Net != B.Net" condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'track'" (condition "A.isPlated() && B.Type == 'track'" main MK_VCO/Panels/luther_triangle_10hp.scad 359 lines width = 40; // [1:1:84] width_mm = hp_mm(width); // where to put the output jacks row_2 = row_1 + v_margin + 12; top_row = height - v_margin*2 - title_font_size; working_increment = working_height / 7; // rows up from a base. 11 SPDT switches (many used as a result of switching to pcb-mounted panel components version Latest commits for file Schematics/SynthMages.pretty/Switch.lib Latest commits for file Schematics/SEQ_MANUAL_v2.pdf Update readme Add main pdf a924f97182 Minor layout tweaks Finish schematic, add PDF Schematics/Fireball_VCO.pdf | Bin 11916 -> 0 bytes Notes: Before producing, confirm footprint dimensions for capacitors, diodes (inc. LEDs), and barrel power jack Consider incorporating additional LED indicators for active use of the front to indicate direction? Pointer1 = 0; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; TimerKnobConst = 1.8*1; PI=3.14159265*1; KnobMajorRadius = KnobDiameter/2; KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : Knurls-1] rotate([0, 0, i * (360/Knurls)] rotate([0, TaperAngle, 0]) rotate([0, 0, 90 + cone_indents_offset_angle + ((360 / cone_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = knob_faces); // @todo Calculate the convexity values based on the +x axis. For uneven corner numbers, naturally a face is then centered around the top edge. [mm] top_rounding_radius = 8; // mm from.

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