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Row_2, 0]; square_out = [output_column, row_2, 0]; f_tune = [second_col, first_row, 0]; //Second row interface placement f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; //right_rib_x = width_mm - col_right + tolerance*4; //three knobs plus space between them right_panel_width = 12; // [1:1:84] /* [Holes] */ // Small amount of overlap for unions and differences, to prevent z-fighting. Nothing = 0.01; // Degrees per fragment.

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