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Back{ //} // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.40505 6.86814 facet normal -0.0570715 0.187549 0.980596 vertex -0.180748 7.38561 6.88312 facet normal -9.127902e-01 4.084288e-01 0.000000e+00 vertex -9.976002e+01 1.056904e+02 1.055000e+01 vertex -1.042160e+02 9.665134e+01 1.561034e+01 facet normal -0.0285897 0.0942433 0.995139 vertex 0 -9.74602 3.26879 facet normal -0.0816481 -0.828735 0.553653 facet normal -0.257143 -0.137446 0.956549 vertex -3.09018 7.46035 5.88782 facet normal 0.248691 0.968583 0 facet normal -0.865129 -0.462433 0.194183 facet normal 0.115684 0.000419123 0.993286 vertex -0.991719 -6.91658 7.89187 facet normal.
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