3
1
Back

{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6.57572 7.16319 facet normal -0.00906568 0.644985 0.764141 vertex -4.40436 5.23815 7.19149 facet normal -0.237828 0.388082 0.89041 vertex 5.38277 1.35267 19.1916 facet normal 0.820339 -0.163177 -0.548103 facet normal 0.947349 -0.304504 0.0990356 facet normal -0.166294 0.21962 0.961308 facet normal -0.421912 -0.362633 0.830956 facet normal 4.496519e-001 7.868897e-001 4.226319e-001 facet normal -0.828706 -0.0816226 0.5537 facet normal -0.634347 -0.772955 -0.0119928 facet normal 0.500005 -0.866022 0 vertex -5.31736 -8.65691 2.19603 facet normal 1.433497e-001 2.530253e-001 9.567806e-001 vertex -5.238761e+000 -3.109499e+000 2.495400e+001 facet normal -0.601759 0.737729 0.30601 facet normal 5.555561e-01 8.314790e-01 3.447075e-04 vertex -9.355766e+01 1.049916e+02 3.455000e+01 facet normal -2.096602e-001 -3.669049e-001 9.063241e-001 facet normal -0.584885 0.80502 0.0992537 facet normal -0.771715 -0.635858 -0.0118532 vertex -2.05061 -2.05061.

New Pull Request