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BackUnescape top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; hole_margin = 1; // [0:No, 1:Yes] // Would you like a line (pointer) on the bottom.
- Normal 0.952403 0.288805 0.0975683 vertex 8.31492 3.44415.
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