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| 29 .../ao_tht.pretty/LED_D5.0mm.kicad_mod | 34 .../PCB/precadsr_Gerbers/precadsr-F_Mask.gbr | 4 | 1M | Resistor | | | 14 pin DIP socket | | J2 | 1 | 1 | AudioJack2_SwitchT | Audio Jack, 2 Poles (Mono / TS) | | | | J1 | 1 From 676d1403e60ef90e437a7e3e627a7211b04b0bb8 Mon Sep 17 00:00:00 2001 Subject: [PATCH] A couple more GND-stitch vias eb8580ef62 Undo converting GND to GND_JMP and fix everything that broke From 969311f00cbb6d6ece9a25b5fb1d4e2884e468c0 Mon Sep 17 00:00:00 2001 From 2c2abd88373d920f2947e97b48bd4d62ed1339f7 Mon Sep 17 00:00:00 2001 Subject: [PATCH 09/13] Notes from MK's PCB livestream # Format documentation: http://kicad-pcb.org/help/file-formats/ # KiCad backups folders temp_* # Compressed files *.zip # Mac stuff *.DS_Store # Emacs temps main drumkit/README.md 3 lines Latest commits for file LICENSE 9e7b04561b Add ground fills, fix some clearance issues, make all power main synth_tools/Schematics/SynthMages.pretty/Switch.lib 1741 lines main synth_tools/Schematics/SynthMages.pretty/POT_2_PIN_Header.kicad_mod 44 lines main MK_VCO/Schematics/resistor_keyboard.diy 497 lines ebf8c2dd87 Move LED resistors light tweaks light tweaks light tweaks light tweaks light tweaks From c6e6a61475df01d4832847208a59070c5a40c498 Mon Sep 17 00:00:00 2001 .../Panels/COLOR SPRAY.png | Bin 0 -> 104908 bytes Panels/title_test.scad | 22 Panels/title_test.stl | Bin 0 -> 47687 bytes Hardware/PCB/precadsr/precadsr.pro | 22 Hardware/PCB/precadsr/precadsr.sch | 472 .../precadsr_panel_al-Edge_Cuts.gbr | 26 .../precadsr-panel-MaskBottom.gbs | 75 .../precadsr-panel-MaskTop.gts | 75 .../Push_button_A-5050.kicad_mod | 13 Binary files /dev/null and b/Panels/Font files/Futura XBlk BT.ttf Normal file Unescape Schematics/SynthMages.pretty/SOCKET_3_PIN_HEADER_NORMAL.kicad_mod Normal file View File 3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_Power.png Executable file View File // 1 rotary switch, 5+ positions - 10 - center_adjust; center_col = width_mm/2; vertical_space = height - v_margin*2 - title_font_size; working_increment = working_height / 6; // generally-useful.

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