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Board Common footprint for the sake of code complexity. Odd values are -=1 eurorackMountHolesTopRow(php, hw, holes } module eurorackMountHolesBottomRow(php, hw, holes } module knurled_finish(ord, ird, lf, sh, fn, rn) { for(j=[0:rn-1]) assign(h0=sh*j, h1=sh*(j+1/2), h2=sh*(j+1)) { for(i=[0:fn-1]) assign(lf0=lf*i, lf1=lf*(i+1/2), lf2=lf*(i+1)) { polyhedron( points=[ [ 0,0,h0], [ ord*cos(lf0), ord*sin(lf0), h2], [ ird*cos(lf1), ird*sin(lf1), h0], [ ord*cos(lf2), ord*sin(lf2), h2] ], triangles=[ [0,1,2],[2,3,0], [1,0,4],[4,0,7],[7,8,4], [8,7,9],[10,9,7], [10,7,6],[6,7,0],[3,6,0], [2,1,4],[3,2,6],[10,6,9],[8,9,4], [4,5,2],[2,5,6],[6,5,9],[9,5,4] ], convexity=5); } } // draw panel, subtract holes panel(width); // Top radius of the 600v monsters we've been using From 4c5e03f875a81278be4b8089dd10dd98b0c86e5d Mon Sep 17 00:00:00 2001 Subject: [PATCH] Adding SynthMages footprint library Adding SynthMages footprint library Adding SynthMages footprint library How to apply smooth = 20.

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