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Sequence of envelopes or as a gate is present, or, if nothing is plugged into the aoKicad and Kosmo\_panel directories. Panels/FireballSpell.dxf Executable file View File 3D Printing/Rails/36hp_innie.stl | Bin 0 -> 7868 bytes Panels/a_color_icon_of_a_flying_fireball.webp | Bin QuentinEF.ttf => Panels/QuentinEF.ttf | Bin 69774 -> 0 bytes Latest commits for file Schematics/Dual_VCA.diy Bring in diylc and openscad design Add Kick as separate sheet Add Kick as separate sheet 2bb058d571 initial kicad project initial kicad project 744b72ef7e0d94fccfae99ec3cb3514981ac4616 2cddc4d62d38c9e1b69839f92a19e7915eecbceb formatting caixa bits 9060b76361734f9abf9a1c676dd9110e9ced917b Add MK manuals HIHAT_MANUAL.pdf | Bin 0 -> 16700 bytes .../SPIDER CLIMB.png | Bin 0 -> 2510902 bytes create mode 100644 Schematics/SynthMages.pretty/Perfboard_2x12.kicad_mod create mode 100755 Panels/FireballSpell_Large.webp create mode 100644 Schematics/Fireball.kicad_sch Subject: [PATCH 07/13] Update Schematics/schematic_bugs_v1.md b2f0340111348a8deafde0ffe244939fe4eeb6b7 add pic 325d28022a Update current state of project. Add cascading input and output CV continously while paused. Sequencer cascading to trigger a second sequencer's run, which then re-triggers the first. More feature ideas: Trigger out - Gate out, with probably +12v gates. - Variable step count, 1-10 steps possible (with 2-3 extra switch positions to re-use for frequently-swapped positions). - External reset via momentary push button. CV out, with probably +12v gates. Variable step count, 1-10 steps possible (with 2-3 extra switch positions to re-use for frequently-swapped positions). External reset via socket. External reset via momentary push button. - CV Range - Once/Cont 11 Toggle Switches, 2pin: - all step switches (all go to same bus) - run/stop 2x Pushbutton switches, all 2pin: - Glide In - U1-13 (can get at from top when assembled Stop Switch - 10 - center_adjust; center_col = width_mm/2; vertical_space = height - v_margin*2 - title_font_size; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin; working_increment = working_height.

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