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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.5203 6.0001 facet normal -0.000213667 -0.116081 -0.99324 vertex 4.80907 0.598972 21.7653 vertex -3.03882 3.62229 21.7538 facet normal -0.0837833 -0.0570902 0.994847 vertex 6.47614 4.70519 19.9505 facet normal -4.866832e-001 8.343568e-001 2.588207e-001 facet normal -0.0243222 -0.308979 0.950758 facet normal -0.840159 0.53317 0.0993083 facet normal -0.0808284 0.0827209 0.993289 vertex 7.11568 1.05741 7.9151 facet normal -0.366306 0.925189 0.09922 facet normal 0.290244 -0.950506 0.110892 facet normal 0.545284 0.816081 -0.191512 facet normal 0.187658 0.0572764 0.980563 facet normal -0.301695 0.851409 0.429048 vertex 4.19531 5.40903 7.56202 vertex 5.60181 4.2532 7.5827 vertex 4.13797 5.40019 7.76535 vertex -5.40903 4.19531 7.56202 vertex 4.2532.

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