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= board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - v_margin - title_font_size*1.5; working_height = height - v_margin - title_font_size*1.5; top_row = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; right_rib_x = width_mm - h_margin; working_height = height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top to indicate direction? Pointer2 = 1; top_margin = (board_height - hole_vdist) / 2.

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