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Scenes From A Multiverse 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/POLYMORPH.png and /dev/null differ From 2537badf2888da8d57706bf8be36ba8f10d4993a Mon Sep 17 00:00:00 2001 Subject: [PATCH 06/18] tracks the ratsnest and compactifies the power subsystem tracks the ratsnest and compactifies the power subsystem tracks the ratsnest and compactifies the power subsystem tracks the ratsnest and compactifies the power subsystem adds front panel design and includes 2.5mm centerward shift for input and output jacks row_2 = row_1 + v_margin + 12; row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height - v_margin - title_font_size*2; working_width = width_mm - thickness*2; From 88bf85725f2c856b6f99f99568e61e08e1060d3b Mon Sep 17 00:00:00 2001 Subject: [PATCH] Delete 'Panels/futura light bt.ttf' Delete 'Panels/Futura XBlk BT.ttf' e825437e5d Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/UNSEEN SERVANT.png Normal file Unescape Hardware/PCB/precadsr_aux_Gerbers/precadsr-F_Cu.gbr Normal file View File 3D Printing/Cases/Eurorack Modular Case History width = 14; // [1:1:84] width = 38; // [1:1:84] working_height = height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_height = height - v_margin - title_font_size*2; saw_out = [third_col, third_row, 0]; saw_out = [output_column, row_2, 0]; fm_lvl = [second_col, fifth_row, 0]; pwm_duty = [input_column, bottom_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = hole_dist_side + thickness; output_column = width_mm - hole_dist_side - thickness; // column from edge plus hole radius Latest commits for branch corrected_silkscreen updated README.md updated C14 footprint, traces, groundplane Find and replace last few thin traces, fix teardrops and gnd fill.

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