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Rendering label_font_size = 5; //knob_radius top_row = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * height .

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