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Circle_radius = knob_radius_top; // just match the top knobs top_row = height / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; /* [Sphere Indents (optional)] */ // // this is good practice, but ho-dang what a mess a3d4f2b82e romps with traces, vias, and net links 06eccf7d9c added the once through idea with commentary by Correcting changed filename in .prl Correcting changed filename in .prl Correcting changed filename in.

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