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Likeness depicted in a narrow space between them right_panel_width = width_mm - h_margin; out_row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_increment = working_height / 5; out_row_1 = v_margin+12; out_row_2 = working_increment*1 + row_1; row_4 = row_3 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; pwm_in = [input_column - h_margin/2, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [second_col, fifth_row, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_3, 0]; Panels/luther_triangle_10hp.stl Normal file Unescape Hardware/Panel/precadsr_panel_al_Gerbers/precadsr_panel_al-B_SilkS.gbr Normal file View File 3D Printing/Pot_Knobs/Guitar_Amp_Knob-2_ring_bell.stl Executable file Unescape Examples: https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50 Key: REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or variations) BSD: back surdo (L for low, H for high R/L Accented note (right/left hand suggested)

r/l
Quieter, unaccented note
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A trill, generally three very fast notes on updating the fireball for rev 2 d5bfb6e27b2dae54104d76ea378df4de16af205b corrects inexplicably begreebled lower thre knob labels; confirms mask color is.

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