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BackMake_step(bottom_element="switch") { // only keep everything starting at the top. Rotate([0, 0, i * (360/Knurls)] rotate([0, TaperAngle, 0]) rotate([0, 0, 45] cube([2, 2, KnobHeight+.001], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); // Flat for D-shaped hole // D shaft shape for shaft center=true); // Flat for D-shaped hole // D shaft shape for shaft jesus and mo, maintenance Fixes for CAD and sorcery101 Fix 3-panel soul Fix 3-panel soul Fix 3-panel soul Fix 3-panel soul 2019-02-04 13:17:55 -08:00 eea453f1ee Notes about component heights, swapping rotary and toggle.
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