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The lowest components first — resistors and diodes — then sockets, ceramic capacitors, power header, transistors, film caps, electrolytic caps... Something like that. Consider: 1 simple on/off switch/button/knob/etc. PSU/Synth Mages Power Word Stun.kicad_pro | 477 Synth Mages Power Word Stun.kicad_sch From 085327769df1923053fc21adb0ef584f908b8264 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Button color, image location KiCad 6, update symbols Latest commits for file Images/captest.png From 4efd2875e878899162f2c2dc07deaf41da7fb0b0 Mon Sep 17 00:00:00 2001 Subject: [PATCH 06/18] tracks the ratsnest and compactifies the power subsystem Checkpoint after converting most things to SMD 53c46eece1 Still trying to implement chaining Add splits and labels to get what game it's about //and sometimes necessary for old fogeys like me to get proper hole sizes threeUHeight = 133.35; // overall 3u height panelInnerHeight = 110; //rail clearance = ~11.675mm, top and bottom boards. Latest commits for file PSU/psu.diy Add PSU Add PSU Latest commits for file Fireball/Fireball.kicad_pcb tweaks layout with input from sam 7f9b624c8e1f1f65b5263dc5de76990cc9e84778 scale([.38,.38,-.005]) surface("FireballSpellVertSmaller.png", center=true, invert=false); Binary files /dev/null and b/Panels/luther_triangle_vco_quentin_v3_only_art.stl differ Binary files /dev/null and b/Panels/title_test_36.stl differ Binary files a/caixa_sr1.png and b/caixa_sr1.png differ Binary files /dev/null and b/QuentinEF.ttf differ everything done as a gate is present, or, if nothing is plugged in on the bottom of box [right_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * height], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * height .

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