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With code already written for about a dozen webcomics. Examples: * Least I Could Do (wtf image size? Elseif (strpos($article['link'], 'campcomic.com/comic/') !== FALSE) { // round shaft hole cylinder(r=shaft_radius,h=shaft_height, $fn=shaft_smoothness); if(shaft_is_flatted == true module set_screw_hole() { if(set_screw == true } } // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -3.04892 6.59 vertex -6 0 6.59 facet normal 0.900365 0.42367 0.0992329 facet normal 0.0814632 -0.0817724 0.993316 vertex -4.19228 -4.77321 7.82455 facet normal -0.0623605 0.633165 0.771501 facet normal -7.240739e-01 -4.112761e-04 6.897223e-01 facet normal 0.000110081 -0.995057 0.0993102 vertex -0.627905 -9.98027 0 facet normal -5.080899e-01 8.613040e-01 0.000000e+00 vertex -9.019160e+01 9.890142e+01 3.455000e+01 vertex -9.858900e+01 9.181025e+01 1.855000e+01 vertex -9.858900e+01 9.181025e+01 3.455000e+01 vertex -1.024702e+02 9.381525e+01 3.455000e+01 vertex -9.289963e+01 9.327794e+01 3.455000e+01 vertex -9.090385e+01 9.578066e+01 1.055000e+01 facet normal 0.703596 -0.707109 0.0703594 facet normal 0.976256 0.0729258 0.203976 facet normal 9.682993e-01 2.497929e-01 0.000000e+00 vertex -9.059527e+01 1.012771e+02 1.855000e+01 vertex -9.023684e+01 9.970679e+01 2.655000e+01 facet normal 9.994562e-001 3.297613e-002 0.000000e+000 facet normal -0.312844 -0.468202 -0.826387 vertex -2.03063 -2.06806 18.9318 vertex -2.68637 1.0891 18.9321 facet normal 0.634852 -0.77255 0.0113593 vertex 3.28327 4.80177 21.335 facet normal -0.630625 -0.768509 0.108196 facet normal 0.55208 0.109816 -0.826528 vertex -2.89821 -0.0265122 18.9317 vertex -2.93351 1.2151 18.7502 facet normal -0.94072 0.331806 0.0703598 facet normal 2.497929e-01 -9.682993e-01 0.000000e+00 vertex -9.289963e+01 9.327794e+01 2.655000e+01 facet normal 0.40114 0.91331 -0.0703624 vertex 4.96807 8.78749 0.0491304 facet normal 7.070963e-001 3.148237e-003 7.071103e-001.

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