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Back= -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top to indicate direction? Pointer2 = 1; top_margin = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + 3 + 4 + Timbalada (Arrasta variant) - played very fast! REP: B B B B B B * < -- * played every other measure, starting on 2nd .... 1 2 3 4 "1 and arrasta" break (short and long LN1: . . . . . . . . . . . . . . . . . <- all surdos LN2: . . . . . . . . . . . . . . . . <- all surdos BSD: . . . <- all surdos LN2: . . . . . . . .
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