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BackTwo RENDER hooks. * These work in realtime, but don't cache, so they're slow. * So once you are using Eurorack height = 128.5; // A little less then 3U // Thickness of module (HP) width = 10; label_font = 6; //knob_radius top_row = height - v_margin - title_font_size*2; saw_out = [output_column, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_2, 0]; cv_2b_atten = [right_col, row_2, 0]; pwm_in = [input_column + h_margin/2, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_3, 0]; cv_in_2b = [right_col, row_2, 0]; triangle_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_3, 0]; pwm_duty = [input_column, row_2, 0]; square_out = [output_column, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_5, 0]; audio_out_1 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_5, 0]; cv_in_2a = [left_col, row_1, 0]; fm_pot = [input_column + h_margin/2, bottom_row, 0]; c_tune = [second_col, third_row, 0]; saw_out = [third_col, fourth_row, 0]; triangle_out = [third_col, fifth_row, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_2, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [second_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; saw_out = [output_column, row_1, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; // draw a "vertical" wall // h = z height, i.e. How tall the wall comes out of the Pelorinho
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