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BackProbably too tight; could work with printed spacers and existing lead lengths From b1fcba1e78f37669542b35a3e32a5257c5c0240c Mon Sep 17 00:00:00 2001 Subject: [PATCH] drugs & wires, pilotside From bab77fac9dc44b0a10d743c564c65ae0938027f6 Mon Sep 17 00:00:00 2001 Subject: [PATCH] light tweaks light tweaks checkpoint after roughing out middle PCB checkpoint after roughing out middle PCB ebf8c2dd87 Move LED resistors next to transistors to save on panel wires More traces and vias, and net links Panels/FireballSpellVertSmall.png Normal file View File 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/POLYMORPH.png and /dev/null differ # 2-layer, 1oz copper condition "A.Type == 'pad' && B.Type == 'track'" condition "A.Type == 'via' && B.Type == A.Type && A.Net != B.Net" condition "A.Type == 'pad' && B.Type == 'track'" (condition "A.Type == 'pad' && !A.isPlated()" condition "A.isPlated() && B.Type == 'track'" (condition "A.Type == 'pad' && B.Type == A.Type && A.Net == B.Net" condition "A.Type == 'pad' && B.Type == A.Type && A.Net != B.Net" (condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'via' && B.Type == A.Type")) # 4-layer condition "A.Type == 'via' && B.Type == A.Type")) # 4-layer condition "A.Type .
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