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Out_row_1; out_row_3 = out_working_increment*2 + out_row_1; rotary_knob_row = top_row - 30; working_width = width_mm - 10 - center_adjust; center_col = width_mm/2; vertical_space = height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top edge radius circle_height = 1; top_margin = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0 : cone_indents_count]) { ef3a1f8c03 Clean up code.

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