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* 0.3]) union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -2.5 6.7 vertex 2.45196 -0.487725 6.7 vertex -1.38893 -2.07867 6.7 vertex 0.956708 2.3097 6.7 vertex -0.956708 -2.3097 6.7 vertex 2.07867 -1.38893 6.7 vertex 0 -8.33435 5.74921 facet normal 0.652531 0.754488 -0.0703586 facet normal.

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