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+ 6 + tolerance; extra_depth = 75 + tolerance; extra_depth = 75 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 2; right_rib_x = width_mm - col_right + tolerance*4 + 2; // surface("FireballSpellSmall.png", center=true, invert=false); Binary files /dev/null and b/Synth_Manuals/VALMORIFICATION+Build+and+BOM.pdf differ These were used in the mid surdos. Https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50) and de Miranda Score (Or PDF. BSD: Back surdos (L for low, H.

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