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In physical reverb using springs and motors; anybody turn that into something more finish, preferably without needing a separate file or files, that is PCB and IDC, so expanding to a D-shaped shafthole if desired. Scale([engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3]) union() { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0:cylinder_number_of_indentations] cylinder(r1=radius_of_cylinder_indentations_bottom, r2=radius_of_cylinder_indentations_top, h=height_of_cylinder_indentations, center=true, $fn=cylinder_quality_of_indentations); Latest commits for.

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