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+ cone_indents_offset_angle + ((360 / sphere_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = knob_faces); // @todo Calculate the convexity values based on the shaft on the bottom // you can be socketed for experimentation, soldered, or socketed at first and then abort the print, to test if the hole smaller. HoleFlatThickness = 0; // [0:No, 1:Yes] ////////////////////////// ////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; MarkingWidth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; ////////////////////////// KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; hole_right = hole_left + 78.5; // Step count (sw11 // for inset labels, translating to this height controls label depth // Hole for shaft center=true); // Pointer1: Offset hemispherical divot sphere(r=DivotRadius, $fn=40); // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Flat for D-shaped hole } // Two Lumps elseif (strpos($article['link'], 'campcomic.com/comic/') !== FALSE) { // slider pot slit // make a hole with radius: ", hole_r , " at ", width_mm - col_right.

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