3
1
Back

Key

REP
Repique
CAX
Caixa
MSD
Mid surdo(s)
BSD
Back surdo (L for low, H for high)
R/L
Accented note (right/left hand suggested r/l Quieter, unaccented note * : trill, generally three very fast notes on repique/caixa, two or three for surdos
From 48790c2294e43fc9013139adc7ae38df6467f7fe Mon Sep 17 00:00:00 2001 Add VCA shaek layout Adding SynthMages footprint library merged pull request synth_mages/MK_VCO#4 merged pull request synth_mages/MK_SEQ#1 Binary files a/Docs/precadsr.pdf and b/Docs/precadsr.pdf differ Binary files a/3D Printing/Panels/MAGIC MISSILE VCF.png | Bin 10174 -> 0 bytes Latest commits for file Images/IMG_6770.JPG Binary files /dev/null and b/Images/PXL_20210831_004139245.jpg differ Images/befaco_vcadsr.png Normal file View File 2 5mm LEDs Docs/precadsr.pdf Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Potentiometer_Alpha_RD901F-40-00D_Single_Vertical_CircularHoles_centered.kicad_mod Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_LED_Hole.kicad_mod Normal file Unescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - 25; // build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; bottom_row = v_margin + 12; row_1 = bottom_row + v_margin + 12; title_font = 10; // [1:1:84] working_increment.

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