3
1
Back

{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9 3.82299 vertex -6.36396 -6.36396 3.82299 facet normal 6.903770e-01 8.143624e-05 7.234498e-01 facet normal -9.916064e-01 -1.292874e-01 -1.188534e-03 vertex -9.028106e+01 9.777043e+01 1.705744e+01 facet normal -3.609433e-15 -2.925733e-15 1.000000e+00 facet normal -1.150712e-14 -1.000000e+00 1.623675e-13 facet normal -3.255714e-001 -5.725291e-001 7.524717e-001 vertex 6.458456e-001 4.378310e+000 2.491820e+001 facet normal 0.416179 0.778618 0.469626 facet normal -1.763536e-001 -9.843269e-001 0.000000e+000 vertex -8.426925e-001 -5.630101e+000 1.747200e+001 facet normal 0.956923 0.288385 0.0336454 vertex -1.04186 6.43 13.35 vertex -1 6.36215 13.3567 vertex 1 6.40171 12.8528 vertex 1 6.84708 8.58432 vertex.

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