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File https://youtu.be/v9A9n-kMjz0?t=209 (until ~4:30) New: Datasheets/tl074-pinout.jpeg Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Molex_KK-254_AE-6410-03A_1x03_P2.54mm_Vertical.kicad_mod Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_LED_Hole.kicad_mod Normal file View File 3D Printing/Cases/Eurorack Modular Case History width = 36; // [1:1:84] width = 17; // [1:1:84] left_panel_width = 12.5*3 + tolerance*4 + 2; // Website specifies a thickness of 2mm // for inset labels, translating to this height controls label depth label_inset_height = thickness-1; module label(string, size=4, halign="center") { color([1,0,0]) linear_extrude(thickness+1) text(string, size, halign=halign, font=font_for_label); } //module title(string, size=9, halign="center", font="Futura Md BT:style=Medium") { text(string, size, halign=halign, font=font); } From d8a7439c05979d3c73da6a91162e90a1a48a57e5 Mon Sep 17 00:00:00 2001 Subject: [PATCH] jesus and mo, maintenance Fixes for CAD and sorcery101 9a2ab6dc7f initial notes for v1 front panel design and includes 2.5mm centerward shift for input and output jacks Latest commits for file Docs/precadsr.pdf Latest commits for file Panels/FireballSpell.dxf 99b8f1493d Go to file 55ee65a5e9 Checkpoint after fixes but before shrinking boards renamed repository from precadsrprecadsr to synth_mages/precadsr master PSU/Synth Mages Power Word Stun Panel.kicad_prl 78 lines From 408241e78a38abff54875c129b6d9f2cb52bc81d Mon Sep 17 00:00:00 2001 Subject: [PATCH] Futura BT font files The body text, captions, etc. For AD&D 1e type faces 676d1403e6 Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/MAGIC MOUTH.png differ Binary files a/3D Printing/Panels/image.png and /dev/null differ From 2537badf2888da8d57706bf8be36ba8f10d4993a Mon Sep 17 00:00:00 2001 Subject: [PATCH] Schematic updates printer_z_fix = 0.2; // Padding to maintain manifold render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = 3, center = false); z_position = height - v_margin; working_increment = working_height.

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