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Rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top horizontal rib h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib //} module make_surface(filename, h) .

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