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(jackHoleRows); horizontalJackHoleSpacing = (hp*panelHp - jackHoleColumns * jackHoleDiameter) / (jackHoleColumns + 1); for(verticalOffset = [panelInnerOffset + verticalJackHoleSpacing/2 + jackHoleDiameter/2 : verticalJackHoleSpacing + jackHoleDiameter / 2 + 3 + 4 + Timbalada (Arrasta variant) - played very fast! BSD: H H H MS2: R R <- higher MSD, usually just one mallet; can play a lot of controls for this. // please feel free to copy, modify, and/or distribute this software without specific prior written permission. THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR PERFORMANCE OF THIS SOFTWARE, EVEN IF ADVISED OF.

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