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Sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0 : cone_indents_count]) { ef3a1f8c03 Clean up code formatting; added a few mm further from the bottom of box [right_edge, -extra_depth], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // middle horizontal rib.

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