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$article); //Sites that provide images and just need alt tags if both exist Updated LICD, alter alt-textify to handle both title and alt tags elseif (strpos($article['link'], 'dead-philosophers.com/?p') !== FALSE) { // Gunnerkrigg Court elseif (strpos($article['link'], 'gunnerkrigg.com/?p') !== FALSE) { elseif (strpos($article['link'], 'somethingpositive.net') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '//p[@class="Maintext"]//img[contains(@src, "joyimages")]', $article); // $img_tag = $this->get_img_tags($xpath, "//div[@id='comicbody']//img", $article); } // Scenes From A Multiverse (to get alt tag elseif (strpos($article['link'], 'gunnerkrigg.com/?p') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@class="webcomic-image"]//img)', $article); } // Timothy Winchester (People I Know Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Jack_Hole.kicad_mod Normal file Unescape // margins from edges h_margin = thickness*2; v_margin = hole_dist_top*2 + thickness; h_margin = hole_dist_side + thickness; Experimenting with more panel layout ideas left_rib_x = thickness * 1.2; right_rib_x = width_mm - h_margin; cv_in = [h_margin, row_1, 0]; pwm_in = [input_column + h_margin/2, row_1, 0]; saw_out = [output_column, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; right_rib_x = width_mm - h_margin; input_column = h_margin; bottom_row = v_margin + 12; row_2 = row_1 + vertical_space/7; cv_in_1a = [left_col, row_1, 0]; triangle_out = [output_column, bottom_row, 0]; fm_in = [h_margin+working_width/8, row_2, 0]; pwm_in = [first_col, third_row, 0]; fm_lvl = [second_col, fifth_row, 0]; square_out = [third_col, fifth_row, 0]; //left_rib_x = thickness * 2; right_rib_x = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; out_row_2 = working_increment*1 + row_1; row_4 = row_3 + vertical_space/7; row_4 = working_increment*3 + row_1; row_5 = working_increment*4 + row_1; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_increment = working_height / 5; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - rail_clearance - thickness*2 - 16.5/2; // 16.5 is the main (cylindrical or conical) shape. [mm] knob_radius_top = 10; knob_radius_bottom = 14; // [1:1:84] width = 17; // [1:1:84] /* [Holes.

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