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Red and green LEDs K switch dual double-pole single-throw OFF-ON D Single Pole Single Throw (SPST) switch, small symbol D 12x DIP Switch, Single Pole Single Throw (SPST) switch D Single Pole Single Throw (SPST) switch, separate symbol D Push button switch with ground pin http://www.ckswitches.com/media/1479/kmr2.pdf tactile push button, 6x6mm e.g. PTS645xx series, height=9.5mm tact sw push 6mm tactile push button, 6x6mm e.g. PTS645xx series, height=9.5mm tactile push button, 6x6mm e.g. PHAP33xx series, height=8.5mm tactile push button, 6x6mm e.g. PHAP33xx series, height=7.3mm tactile push button, 6x6mm e.g. PTS645xx series, height=9.5mm tact sw push PVA2 DPDT momentary / push-push button, h=23mm C&K PVA2 https://www.ckswitches.com/media/1343/pva.pdf momentary / push-push button, h=23mm C&K PVA2 https://www.ckswitches.com/media/1343/pva.pdf momentary / push-push button, h=20.5mm C&K PVA1 https://www.ckswitches.com/media/1343/pva.pdf momentary / push-push button, h=20.5mm C&K PVA1 https://www.ckswitches.com/media/1343/pva.pdf tact sw push PVA2 DPDT momentary / push-push button, h=17.5mm C&K PVA2 https://www.ckswitches.com/media/1343/pva.pdf momentary / push-push button, h=20.5mm C&K PVA2 https://www.ckswitches.com/media/1343/pva.pdf momentary / push-push button, h=23mm C&K PVA2 https://www.ckswitches.com/media/1343/pva.pdf right angle tactile switch D reed switch, default-closed D SPDT reed switch K reed magnetic switch D Single Pole Single Throw (SPST) switch, small symbol D Switch, triple pole double throw, separate symbols | | | | | | | | | | | | | R20, R22 | 2 Hardware/Panel/precadsr-panel/sym-lib-table | 4 Docs/precadsr_bom.md | 45 .../fastestenv_Jack_Hole.kicad_mod | 17 Hardware/PCB/precadsr/potsetc.sch | 84 Hardware/PCB/precadsr/precadsr.sch | 472 aoKicad | 1 | 1 aoKicad | 1 | TL071 | Operational amplifier, DIP-8 | | | | | J3, J4, J5 | 3 | A1M | Potentiometer | | Q1, Q2, Q3 | 3 | A1M | Potentiometer | | C7, C12, C13 | 1 | Conn_01x10 | Pin socket, 2.54 mm, 1x4 Light emitting diode, 5 mm at first and soldered later. Retriggering input, allowing additional attack/decay peaks on top of.

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