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Of stuff col_left = thickness * 1.2; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 10.1904 0 2.19603 vertex 5.66146 -8.47298 0 facet normal 0.049276 -0.0860756 0.995069 vertex 7.77665 5.30203 20.0916 facet normal -0.957368 -0.115024 0.264982 facet normal 0.188081 0.291196 0.937993 facet normal 0.472795 -0.88053.

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