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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 7.49999 6.0001 vertex 4.16677 6.23601 6.0001 vertex -6.92909 -2.87012 6.0001 vertex -7.35588 -1.46317 6.0001 vertex -7.35588 1.46317 6.0001 vertex 6.92909 -2.87012 6.0001 vertex -1.46317 7.35588 6.0001 vertex 6.92909 -2.87011 6.0001 vertex -2.87013 6.92908 6.0001 vertex 6.23601 -4.16677 6.0001 vertex -6.92909 2.87012 6.0001 vertex 6.23601 -4.16677 6.0001 vertex 7.35588 -1.46317 6.0001 vertex -4.16677 6.23601 6.0001 vertex 0 -8.7482 5.33536 facet normal 2.498287e-001 4.371996e-001 8.639688e-001 vertex -1.345097e+000 -4.071596e+000 2.494118e+001 facet normal -2.588560e-001 -6.303666e-004 9.659157e-001 vertex -4.381304e+000 -3.607181e+000 2.495526e+001 facet normal -0.770773 -0.0759145 0.63257 facet normal 0.290276 -0.956943 0 vertex -0.927051 -2.85317 0 vertex -8.31492 3.44415 0 vertex -2.5 0 6.5 vertex 1.76777 -1.76777 6.7 facet normal 0.954686 -0.292559.

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