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Degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*1.5; top_row = height - v_margin*2 - title_font_size; working_increment = working_height / 7; // Depth of the following: i. The right // the third number in this set moves the speheres up or down // in case of crashes.

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