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// 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; working_width = width_mm - h_margin; left_rib_x = thickness + 6 + tolerance; extra_depth = 75 + tolerance; extra_depth = 75 + tolerance; rail_depth = 27.4 .

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