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: 0) + knob_height - cone_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 2; right_rib_x = width_mm - thickness*2; From 88bf85725f2c856b6f99f99568e61e08e1060d3b Mon Sep 17 00:00:00 2001 Subject.

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