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+ row_1; row_4 = row_3 + vertical_space/7; row_3 = row_2 + vertical_space/7; cv_in_1a = [left_col, row_3, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [second_col, fifth_row, 0]; //left_rib_x = thickness * 1; right_rib_x = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top point? .

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