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From d9153c70802a10d2fe554f80f1a497b409aac630 Mon Sep 17 00:00:00 2001 Subject: [PATCH] sr1 sidePoints = [[0,-10], [0,133], [-60.7,260], [-10,280], [130,260], [80,10]]; module frame(points, depth=7, width=15) { module railRectSet(height, scale=1) { holeWidth = 5.08; //If you want to socket the timing capacitors. Ttrss-plugin- _comics/init.php 334 lines if ($bread) { $html = fetch_file_contents($link); $content_type = $fetch_last_content_type; return array( $html, $content_type ); } /* replace '//' or '/./' or '/foo/../' with '/' */ } function hook_render_article_cdm($article) { function api_version() { return $this->mangle_article($article); } catch (Exception $e) { $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic-img']//img", $article); // Girls with Slingshots elseif (strpos($article['link'], 'cad-comic.com/cad/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='imgdiv']//img", $article); //also get the blog $entries = $xpath->query("//div[@id='blarg']/div[last()]"); foreach ($entries as $entry){ $article['content'] .= "

$orig_content

"; //also append the blarg post because that's small, interesting, //and sometimes necessary for old fogeys like me to get what game it's about $orig_content = strip_tags($article['content']); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comic"]//img)', $article) . $article['content']; } Various updates, additions Fix for two different ranges (e.g. 0-2.5v / 0-5v Gate out, with switch for two different ranges (e.g. 0-2.5v / 0-5v - Gate Out - 1K to U2-14 Case Out - 1K to TP5 Gate Out - 1K to U2-14 Case Out - 1K to U3-7 From dcaec240831d28b722a7d7988287c76a1461e439 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add kicad schematic, some diylc noodling Add kicad schematic, some diylc noodling 4d47ea2710 Initial stab at a 10-step panel layout module toggle_switch_6mm() { Initial stab at a 10-step panel layout ideas working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top.

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