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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.96384 2.94279 facet normal 2.219784e-16 -3.986840e-15 1.000000e+00 facet normal 5.991654e-08 -1.000000e+00 -7.418487e-07 facet normal -3.23411e-05 -0.113099 0.993584 vertex -0.412991 7.35916 6.91579 facet normal -0.989341 -0.0974419 0.108207 facet normal 1.401090e-16 -6.187274e-16 -1.000000e+00 facet normal -0.462436 0.865129 0.19418 facet normal -0.25505 0.430913.

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