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+ nothing, = stem_radius, $fn = smooth // outer pointy indicator // cube size of circle fragments in mm. Quality == "preview") ? 0.5 : quality == "final rendering") ? 0.1 : quality == "final rendering") ? 1 : quality == "rendering") ? 0.25 : quality == "fast preview") ? 12 : 12; // [1:1:84] // margins from edges h_margin = hole_dist_side + thickness; working_height = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical.

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