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R28 | 3 | AudioJack2 | Audio Jack, 2 Poles (Mono / TS)"/> Dual Operational Amplifiers, DIP-8/SOIC-8/TSSOP-8/VSSOP-8 Binary files /dev/null and b/Images/precadsr-panel-holes.png differ Binary files /dev/null and b/3D Printing/Rails/18hp_innie.stl differ Binary files /dev/null and b/Panels/FireballSpellVertSmaller.png differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png differ Binary files /dev/null and b/Panels/title_test.stl differ Binary files /dev/null and b/caixa_sr2.png differ From bd1352a04758cae219e0aacbd5a2aa50aa4d1b79 Mon Sep 17 00:00:00 2001 Subject: [PATCH] replaces FIREBALL mask/etch with silkscreen Latest commits for file Schematics/resistor_keyboard.diy 16055f0ae5 Delete 'Panels/futura medium condensed bt.ttf' Panels/futura light bt.ttf and /dev/null differ # 2-layer, 1oz copper condition "A.Type == 'pad' && B.Type == A.Type && A.Net != B.Net" (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'pad' && !A.isPlated()" condition "A.isPlated() && B.Type == 'track'" condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'" condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'" condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'track'" (condition "A.isPlated() && B.Type == 'track'" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" (condition "A.Net != B.Net" condition "A.Type == 'via' && B.Type == A.Type && A.Net != B.Net" (condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == A.Type && A.Net == B.Net" (condition "A.Type == 'track' && B.Type == 'track'" (condition "A.isPlated() && B.Type == A.Type && A.Net != B.Net" condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'track'" (condition "A.isPlated() && B.Type == A.Type")) # 4-layer condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'")) # clearance If desired, copy the source code, to be even for the overall arrow size. // How much to move the arrow.

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